Up to eight people, one battle at a time, knockout until one is left. You run
the game and build both armies for every fight; whoever is not fighting watches.
One battle at a time. Matches are not played side by side: there is one game, on
your screen, and everybody follows the same fight. Two people fight it; all the others
watch it live and can chat.
You run the whole thing. You draw the pairings, build both armies for every match
on the Battle Only screen, and press START. The players do not build their own armies — they
only play their side once the battle is on.
People join from the list of open games, or with the code and invite link you get
next. They need nothing installed and no game files. Start the draw once everybody is in;
with an odd number of players somebody gets a bye.
Knockout: lose once and you are out. Whoever is out can stay and watch the rest.
If somebody's connection drops, their side passes to you until they are back. They
rejoin with the same code and keep their place.
If somebody stops playing — gone for a coffee, or ten minutes a move — open the
bracket (🏆 at the top left) and either play their side for them or award the
match to their opponent, even in the middle of a battle. A result entered by mistake can
be undone there too.
Starting the game
This takes a moment the first time.
Loading…
Heroes II game data
This is the freely redistributable data from the 1996 Heroes II demo, and it is the
only Heroes II data this site hosts. What this is.
Waiting for players
Tournament code — send it, or the invite link, to whoever you want in
••••••
Players
Once you start
The bracket opens on every screen with the first match. Close it (or use 🏆 Bracket at
the top left), build both armies — Blue is the left-hand one — and press START.
The two fighters play their own turns; you cannot move for them, and everybody else
watches. After each battle the result goes into the bracket by itself and the next match is
set up.
Somebody gone quiet? The bracket has Play for … and … wins beside each
fighter.